This is a play report for a megadungeon run by my friend bue. I have been told that it contains material from Dyson's Delve. FMC Basic is our framework of choice.
Remember when I told you how Kurt became a legendary warrior? Well, maybe there was a bit of wishful thinking involved with that. I don't even know if he is still alive.
| almost 3 rooms and a tpk. what a beautiful game. |
After last week's reasonable haul, the party returned. Korbinian was in need of more coin to continue his research, and Kurt was eager to put his shiny plate armor to the test. The party consisted of Kurt Krieger, Korbinian the Wise, Bill Batmann (friend of K&K), Schwerthelm (sword for hire), and Margarethe the Pearl (expert for hire).
We did the usual. We climbed the hill and entered the caves. There was a little hiccup with a fire beetle, but it turned out not to care for us. So we returned to the cavern of the Widerling and searched its lair, where we discovered nothing but bones and rotten flesh.
At least we found a way deeper into the dungeon. The spiral staircase descended into a cavern filled with loose rocks. As we tried to make our way across it, rocks started falling. Fortunately, all were able to cross without being bludgeoned to death.
But then we heard the noise. A buzzing sound approached from the north. The insect was as thick as an arm with a hairy carapace and four wings. And then there was its stinger, which was reminiscent of a scorpion's weapon of choice. It tried to pierce Kurt's armor but only damaged his shield. Kurt stuck his dagger into the vermin's carapace and slammed it onto its back. Margarethe and Bill Batmann finished it off while Korbinian and Schwerthelm nodded with approval.
The beast slain, we crawled forth and came upon a cave filled with corpses. As we poked them, they came alive. Korbinian only shouted, “Kill them with fire!” And so we did. Bill Batmann threw a flask of oil, and Margarethe lit it with her torch.
The reasonable choice would be to return another time when the fire has burnt down, we reasoned. But there was the cavern of falling rocks. What about that? Kurt, known for his cleverness, had noticed that the falling of rocks must be caused by noise, so he shouted as loud as he could, hoping to once and for all clear the path.
The path was not cleared; the cave-in blocked it. Schwerthelm panicked, and the party was scattered. Margarethe was killed in the darkness of the dungeon. Kurt and Schwerthelm dropped unconscious somewhere. Korbinian somehow found a group of batfolk who helped him find his way out. Bill Batmann? He reappeared on the surface, badly hurt but carrying a wondrous magical gambeson.
Will Kurt and Schwerthelm be saved? Will the party find a way back to level 3?
Tune in next week!
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