This is the first play report for a megadungeon my friend bue is running for us. I have been told that it contains materials from Dyson's Delve.
The following are the notes of a bard who was present when Kurt the Warrior spoke to some youths at the local inn.
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| This is a map Kurt drew on a napkin. |
Listen, lads.
Everyone has got to start somewhere. Your old uncle Kurt did too.
Maybe thirty years ago my buddy Korbinian, who became the legendary wizard you all heard of, and I entered the crypt of Saint Cumarin for the first time. The crypt was supposed to lie beneath some ruins on a little hill.
We had hired two soulless swords called Schwerthelm and Münze and done the necessary preparations in town. One rumor particularly piqued our interest. Apparently there were alternative entrances along the side of the hill. Hoping that there was less competition, we opted to search for those.
We found it with ease after circling the sides of the hill. A natural cave entrance led us into the depths.
Now you might expect me to tell you that we encountered a dragon and its hoard inside. But I must disappoint you young listeners. Treasure hunting is slow and tedious work. And it is generally far less exciting than the stories you hear from some romantic poets.
The cave was dirty. There were bones of what looked to be a giant rodent. From the north and the south, we heard squeaking sounds.
We gripped our axes and approached the tunnel with less squeaking but quickly turned around when we set our eyes on a trio of gigantic ferrets devouring large rats. The beasts were too occupied to notice our skulking around.
The tunnel to the north provided an equally unwelcoming situation. Twelve large rats were pressing against the north wall, visibly panicked. They seemed to consider an aggressive reaction to our appearance. Korbinian the wise wove a spell to prevent an escalation and employed a technique I always found disagreeable: empathy. Unfortunately, the magical understanding only reinforced our impression that we needed to leave them be. And so we did.
There was a third tunnel that forked twice but finally led us into a part that resembled human architecture. Rectangular tunnels had always been my favored terrain.
We turned east and encountered a room occupied by two small, bat-like humanoids. They were concerned with a spiral staircase leading up. You might expect that these were vampiric demon beasts, but they were not. I remind you again, dear listeners, that this is not some fantastic bard's tale. The opposite was true!
We conversed with these cave dwellers for quite some time. Or tried to, but we were unable to grasp the larger meaning of their explanations. Something to do with “them,” “big,” and “problem.” Although they did tell us that, “Shiny? Deeper!” We parted on friendly terms after Korbinian offered them some garlic and received a handful of rare mushrooms (worth 20 sp) from them.
Towards the west, we found another spiral staircase. The squeaking noises from above made us turn away from it. Also remember, the batfolk had told us that the “shinies” were below.
South of this room we found our first tomb. There was a large mosaic of a saintly man with fish eyes feeding rats we believed to represent St. Cumarin. To our great disappointment, the sarcophagus was empty except for a corpse in rags. Korbinian had the idea to look for hidden switches within the mosaic, but we were without success.
Continuing southwards, we stumbled upon another tomb, a smaller one. But this one had a corpse with a dagger sticking out of it inside. Finally, something I remember myself exclaiming in the moment. I carefully extended my hand to grip the dagger's hilt and pull it out. You know what happened then, kids? The corpse twitched and grabbed my wrist. But we were quick on our feet, and through combined force we laid the undead to rest.
With the shiny dagger (magical, +1, returns when thrown), we retreated to return another day. You see even legends begin small. I'll tell you more about our exploits next week.



