Tuesday, April 21, 2026

The Crypt of St. Cumarin: Kurt gets everyone killed - Delve #4 (Play Report)

This is a play report for a megadungeon run by my friend bueI have been told that it contains material from Dyson's Delve. FMC Basic is our framework of choice.

Remember when I told you how Kurt became a legendary warrior? Well, maybe there was a bit of wishful thinking involved with that. I don't even know if he is still alive.

almost 3 rooms and a tpk. what a beautiful game.

After last week's reasonable haul, the party returned. Korbinian was in need of more coin to continue his research, and Kurt was eager to put his shiny plate armor to the test. The party consisted of Kurt Krieger, Korbinian the Wise, Bill Batmann (friend of K&K), Schwerthelm (sword for hire), and Margarethe the Pearl (expert for hire).

We did the usual. We climbed the hill and entered the caves. There was a little hiccup with a fire beetle, but it turned out not to care for us. So we returned to the cavern of the Widerling and searched its lair, where we discovered nothing but bones and rotten flesh.  

At least we found a way deeper into the dungeon. The spiral staircase descended into a cavern filled with loose rocks. As we tried to make our way across it, rocks started falling. Fortunately, all were able to cross without being bludgeoned to death. 

But then we heard the noise. A buzzing sound approached from the north. The insect was as thick as an arm with a hairy carapace and four wings. And then there was its stinger, which was reminiscent of a scorpion's weapon of choice. It tried to pierce Kurt's armor but only damaged his shield. Kurt stuck his dagger into the vermin's carapace and slammed it onto its back. Margarethe and Bill Batmann finished it off while Korbinian and Schwerthelm nodded with approval.

The beast slain, we crawled forth and came upon a cave filled with corpses. As we poked them, they came alive. Korbinian only shouted, “Kill them with fire!” And so we did. Bill Batmann threw a flask of oil, and Margarethe lit it with her torch.

The reasonable choice would be to return another time when the fire has burnt down, we reasoned. But there was the cavern of falling rocks. What about that? Kurt, known for his cleverness, had noticed that the falling of rocks must be caused by noise, so he shouted as loud as he could, hoping to once and for all clear the path.

The path was not cleared; the cave-in blocked it. Schwerthelm panicked, and the party was scattered. Margarethe was killed in the darkness of the dungeon. Kurt and Schwerthelm dropped unconscious somewhere. Korbinian somehow found a group of batfolk who helped him find his way out. Bill Batmann? He reappeared on the surface, badly hurt but carrying a wondrous magical gambeson.

Will Kurt and Schwerthelm be saved? Will the party find a way back to level 3?

Tune in next week! 

Wednesday, April 15, 2026

The Crypt of St. Cumarin: Finally rich? - Delve #3 (Play Report)

This is a play report for a megadungeon run by my friend bueI have been told that it contains material from Dyson's Delve. FMC Basic is our framework of choice.

 
 

This one was a quick and easy go-in-and-grab-shit affair.

We, that is, Korbinian, Schwerthelm, Bill Batmann, and Kurt, returned to the Crypt of St. Cumarin.

The skies shed tears of joy during our ascent, for they knew our fate. 

Soaked to the skin, we entered the caves that were once the home of our newest comrade.

Down the spiral stairs we went; at the bottom the sweet stench of death greeted us. 

Large rat carcasses marked with ambiguous bite marks were the source. 

They did not hold any coins. 

We left them be; they were doomed to meet the ferryman penniless. 

A fork in the subterranean path presented itself.

Sounds of rodent conversation echoed from the south and north we went.

The cave grew tall, and the ceiling was lost in darkness.

"Curious!" Kurt exclaimed. 

Korbinian had already spotted two tomes.

"De Re Coquinaria! Volume I and II!" he read aloud.

He did not finish his thought, or he would have explained to Kurt that this was the realm's oldest cookbooks.

A humanoid with eyes, teeth, and claws as yellow as dandelions dropped from the darkness. 

The feral Widerling was clad in robes and glittering jewellery.

Korbinian contemplated diplomacy, but the cave dweller chose violence, the true universal language. 

With luck and determination, the fiend was felled.

Its inheritance was left for us.

But before we had a chance to pack our bags, a wave of squeaking beasts stormed into the cavern.

Only when we realized that they were merely passing through did we breathe again.

We returned to town with two culinary tomes (each seven hundred silver shillings), two gold rings (each two hundred silver shillings), a lapis lazuli talisman (eight hundred shillings), and a ceremonial key on a gold chain (one thousand and two hundred silver shillings).

A total of three thousand and eight hundred silver shillings we earned that day.

Korbinian spent his share to research a fear curse.

Bill Batmann sought out a trainer to learn the trade of a true soldier.

Kurt bought a plate armor and spent his time recruiting.

Thus Margarethe the Pearl, an expert climber and sailor, joined the band.

Sunday, April 5, 2026

The Second Coming of Chi-Sooze: SUPER ADVENTURE 3 PART I - Bottomless (Play Report)

This is a play report for oldhawkeye's SUPER ADVENTURE III PART I - Bottomless. I played a 5th edition D&D 7th level Celestial Warlock called Luzius Fax. Luzius originally was from a Curse of Strahd campaign ran by bue back in the dark days. In retrospect he was one of the most insufferable pieces of OC I ever created. But he was a fun pick for a Delta Green Scenario flailsnails type situation.
 
The following is an excerpt from Luzius golden prayer book:
 

Oh, Father, Lord of Birth and Renewal, hallowed be Thy light.

 

Oh, Bringer of Eternal Dawn, you sent me to the realm of Earth to face my biggest challenge.

 

I have vanquished the wicked, and light has prevailed.

 

I came to the frozen land of Kolor Ado, where the mad lords of the kingdom of Oohessay had made a pact with the fiends of the far realms; they were selling their people to the followers of Orcus.

 

I joined forces with an old cleric of Kelemvor, The Great Guide, Lord of the Crystal Spire, Judge of the Damned. His name was Brother Shimur.

Shimur captured one of the abyssal agents and questioned them while I went to tend to the poor and sick of Kolor Ado.

For there were many ill and ailing in this land ruled by greed and avarice.

 

Meanwhile, Lux Lumina, my celestial companion, snuck into the keep of the corrupted.

She returned with news of victims being enthralled by demonic sorcery.

May the rose-gold flame of the radiant Lord bring light to this dark realm.

 

My deeds did not go unnoticed by the people of Oohessay.

They sent messages through their network of ley lines speaking of the return of an Illmater avatar called Chi-Sooze.

Their minds were clouded by the lies of Cyric, for they did not realize that it was the Patron of Eternal Youth that had sent his son to protect them.

 

It dawned on me that I had to show them the clear way of beauty’s reign myself.

Only sacred fire would bring the new morning of rejuvenation to these people.

 

And so, a band of heroes joined up with the Kelemvorite and the Lathanderite:

Sahajim, a Triton warrior from the Elemental Plane of Water, took on the role of captain.

Lantry, a master in the Tel’Quessir art of Elven bladesinging.

Leo Highwind, a mighty hero of giant strength, presumably from the city of Calimport.

10-K, a liberated undead slave from the lands of Thay and a master alchemist.

Angishu Fishbiter, a soldier from the land of Unther, possibly a prince of the dynasty of Gilgeam.

Li Xiao, a sage with a Kara-Turian name who learned at the oohessayian Candlekeep.

 

Though the forces of darkness were numerous and strong, the beacon of dawn had been lit.

The innocent of Kolor Ado flocked to the Garrison of Garson, where the abyssal forces had gathered.

Thousands of pilgrims chanted for the unbreaking of the circle and called to the soldiers to lay down their arms.

But the fiends did not, and they answered the prayers with fire.

 

It was the day the local people called Istair on which Chi-Sooze had been slain.

 

As I saw the guiltless burn, so did the flame of radiant justice erupt from within me.

And so the people of Kolor Ado in the realm of Oohessay saw that the Morninglord would never abandon them.

Golden rays of radiance rained from the skies; the wicked were scorched.

And from death, divine life arose.

 

Then the adversaries brought out an apparatus like the one built by Kwalish in a last effort of defense.

But its missile did not break Lathander’s shield.

The virtuous remained unscathed.

 

And as all can be forgiven, the apparatus was absolved and gifted with life.

 

Oh, but the wicked warlocks of the mad ogre king were cunning.

They summoned the dragons of the air force and ordered them to melt the land of Kolor Ado.

 

I knew the light of the rose-gold dawn would not let the new children of Lathander perish.

All would be reborn at dawn.

 

My comrades had located the Nautiloid used by the forces of darkness.

The path was clear, and we sailed through the phlogiston to the Far Realms.

Evil would be defeated.

 

I swore an oath to let all who dwell in the dark feel your holy dawn, oh Morninglord.

 

The people of Earth saw in me the Kolor Ado Chi-Sooze because they could not look into the sun directly.

But I have sown the seeds, and they will find the path to you, Morninglord, Commander of Creativity, Inspiration’s Dawn, the Rose-and-Gold God, Bringer of Dawn, Lord of Birth and Renewal, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Amauntor, Lord Lathander.

 

There is always another dawn.