Recently there was some talk about the Brindlewood game Public Access on a discord server and we all agreed that the theme was cool but didn't want to play an investigation game where there is no actual investigation. In Brindlewood games players make up the truth because the game isn't about solving mysteries but generating or emulating a narrative. That's cool but not the kind of game I want to play.
RQ took this as a challenge to run a game of a "Public Access but there is an actual mystery to solve" using something that loosely resembles 24xx. We didn't get very far with solving any mysteries but the vibe was definitely there and we'll see where we get to in further sessions.
I wrote an in-character play report that looks like an email from 2004. I don't know how readable it is but who is reading this anyway? I think if you click on it it's easier.
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| this is a 90% accurate reconstruction of the historic outlook express |
