Sunday, August 3, 2025

Mythic Bastionland Sparktabellen (deutsch)


Mythic Bastionland Sparktabellen (deutsch)

übersetzt von warenunförmig.

 far from perfect but good enough

xlsx
markdown

https://the-public-domain-review.imgix.net/collections/hainhofer-stammbuch/hainhofer-stammbuch-115.jpg 

Land

Land


Charakter Landschaft
1 Öde Marsch
2 Trocken Heide
3 Grau Fels
4 Karg Gipfel
5 Geschliffen Wald
6 Wimmelnd Tal
7 Ruhig Hügel
8 Weich Weide
9 Überwuchert Sumpf
10 Lebhaft Seen
11 Aufgeweicht Lichtung
12 Üppig Ebene

Himmel

Himmel


Tönung Textur
1 Glitzernd Aurora
2 Violett Dunst
3 Saphir Marmor
4 Blass Glühen
5 Feurig Wabernd
6 Elfenbein Strudel
7 Schiefer Streifen
8 Pink Flecken
9 Gold Strahlen
10 Blutig Säulen
11 Hell Schimmer
12 Tintenartig Schwellend

Wasser

Wasser


Tönung Textur
1 Kristall Seide
2 Türkis Wellen
3 Perlmutt Abgrund
4 Schmutzig Aufgewühlt
5 Kobalt Schaum
6 Grün Spiegel
7 Matt Wogen
8 Dunkel Glas
9 Grünspan Brandung
10 Silber Stromschnellen
11 Smaragd Gischt
12 Jade Blasen

Wetter

Wetter


Beschrieb Element
1 Sanft Regen
2 Flüchtig Böen
3 Hartnäckig Wolke
4 Hell Sonnenlicht
5 Dünn Dunst
6 Kühl Feuchtigkeit
7 Heiss Donner
8 Fest Staub
9 Trüb Wärme
10 Schwach Niesel
11 Reichlich Brise
12 Rau Nebel

Flora

Flora


Wesen Form
1 Aromatisch Gräser
2 Aschig Heidekraut
3 Blühend Büsche
4 Gewunden Baumkrone
5 Wuchtig Dorngestrüpp
6 Fruchtbar Farn
7 Stechend Stämme
8 Lebendig Ranken
9 Dürr Nadelbaum
10 Dornig Setzlinge
11 Robust Schilf
12 Harzig Wurzeln

Fauna

Fauna


Wesen Form
1 Aufmerksam Huftiere
2 Hilfreich Singvögel
3 Anmutig Hunde
4 Laut Nager
5 Schelmisch Amphibien
6 Hinterlistig Insekten
7 Erleuchtend Katzen
8 Friedlich Reptilien
9 Schöne Greifvögel
10 Mächtig Marder
11 Feindselig Federvieh
12 Unnahbar Bären

Merkmal

Merkmal


Wesen Form
1 Vergraben Bach
2 Farbenfroh Sitz
3 Geschmückt Grube
4 Zackig Höhle
5 Geteilt Menhir
6 Beerdigt Hügel
7 Spiegelnd Findling
8 Verschleiert Tümpel
9 Heiss Wasserfall
10 Ertränkt Quelle
11 Entweiht Bogen
12 Isoliert Steinkreis

Wunder

Wunder


Motiv Element
1 Lust Licht
2 Geheimnisse Flammen
3 Prophezeiung Steine
4 Heilung Bestien
5 Verlangen Funken
6 Erinnerung Pfade
7 Tod Dunst
8 Stärke Farben
9 Versuchung Pflanzen
10 Schmerz Wind
11 Bedauern Wasser
12 Zeit Schatten

Jenseits

Jenseits


Charakter Landschaft
1 Säure Licht
2 Schwarz Flammen
3 Rauch Steine
4 Gefroren Bestien
5 Tot Funken
6 Gebrochen Pfade
7 Kolossal Dunst
8 Lebendig Farben
9 Brennend Pflanzen
10 Schlamm Wind
11 Weiss Wasser
12 Süss Schatten

Festung

Festung


Stil Merkmal
1 Düster Tourellen
2 Ruine Turm
3 Feindseelig Wall
4 Uralt Zinnen
5 Ornamental Zitadelle
6 Wild Tor
7 Makellos Spitze
8 Befestigt Kuppel
9 Unfertig Leuchtfeuer
10 Einladend Brücke
11 Stolz Säulen
12 Hell Wassergraben

Aussenhof

Aussenhof


Stil Merkmal
1 Schmutzig Markt
2 Verlassen Schmiede
3 Fröhlich Bibliothek
4 Raffiniert Brunnen
5 Fleissig Tempel
6 Geweiht Forum
7 Bescheiden Grabmal
8 Majestätisch Garten
9 Rustikal Halle
10 Feierlich Werkstatt
11 Lebhafte Arena
12 Makellose Garnison

Donjon

Donjon


Herzstück Dekor
1 Herd Geweihe
2 Thron Silber
3 Musizierende Heraldik
4 Becken Knochen
5 Beratende Blumen
6 Bedienstete Schriften
7 Schrein Edelsteine
8 Tisch Kränze
9 Reliquie Kerzen
10 Kessel Fell
11 Kronleuchter Wandteppiche
12 Wachen Schilder

Essen

Donjon


Qualität Art
1 Gewürzt Fisch
2 Kräuter Früchte
3 Knusprig Eintopf
4 Sauer Pilze
5 Trocken Kuchen
6 Fermentiert Käse
7 Salz Nüsse
8 Feucht Torte
9 Fettig Haferbrei
10 Zäh Brot
11 Süss Gemüse
12 Mild Fleisch

Güter

Güter


Thema Art
1 Militär Textil
2 Opulent Vieh
3 Traditionell Korn
4 Spezialisiert Met
5 Fleissig Werkzeug
6 Innovativ Stein
7 Geheimnisvoll Holz
8 Simpel Tonware
9 Stark Metall
10 Dekoriert Leder
11 Edel Honig
12 Glück Kraut

Luxusgüter

Luxusgüter


Seltenheit Art
1 Antik Juwel
2 Aufwendig Wein
3 Einzigartig Gewürz
4 Knapp Geruch
5 Schädlich Seide
6 Makellos Fell
7 Leuchtend Kunstwerk
8 Verloren Schwert
9 Esoterisch Kreatur
10 Heilig Erz
11 Maythisch Wurzel
12 Schön Schrift

Drama

Drama


Thema Detail
1 Verrat Prügelei
2 Eifersucht Gift
3 Rivalität Schwur
4 Untreue Festmahl
5 Coup Brief
6 Ehrgeiz Täuschung
7 Erlösung Erbe
8 Offenbarung Meuchler
9 Zorn Familie
10 Gier Alkohol
11 Verbannung erpressung
12 Manipulation Gold

Schmerz

Schmerz


Beschreibung Ereignis
1 Geheim Seuche
2 Gewalt Hungersnot
3 Drohend Überfall
4 Abrupt Invasion
5 Andauernd Entführung
6 Vorhergesagt Sturm
7 Mysteriös Feuer
8 Geduldet Revolte
9 Ungesehen Exodus
10 Weit Biest
11 Eskalation Töten
12 Verdeckt Diebstahl

Neuigkeiten

Neuigkeiten


Inhalt Stimmung
1 Duell Nachdenklich
2 Geburt Froh
3 Markt Zufrieden
4 Prozess Gespalten
5 Ritual Wütend
6 Söldner Skeptisch
7 Fest Verehrend
8 Turnier Nostalgisch
9 Bestrafung Vereint
10 Aufführung Trostlos
11 Tod Ernst
12 Heirat Optimismus

Aussehen

Aussehen


Körperbau Kleidung
1 Zart Gepanzert
2 Kurz Zerissen
3 Robust Lebhaft
4 Hart Grob
5 Ausgemergelt Eklektisch
6 Kalt Traditionell
7 Warm Gemütlich
8 Jugendlich Knallig
9 Weich Trist
10 Kränklich Verziert
11 Gross Funktional
12 Rau Elegant

Stimme

Stimme


Ton Manier
1 Flüstern Formell
2 Beruhigend Poetisch
3 Sanft Präzise
4 Flach Intensiv
5 Murmeln Ausschweifend
6 Schwach Distanziert
7 Stark Leidenschaftlich
8 Zögerlich Knapp
9 Melodisch Entspannt
10 Rau Direkt
11 Erratisch Ausgelassen
12 Dröhnend Freundlich

Persönlichkeit

Persönlichkeit


Verhalten Interesse
1 Vorsichtig Botanik
2 Spirituell Geschichte
3 Intellektuell Musik
4 Ambitioniert Glücksspiel
5 Gelassen Tiere
6 Gerecht Kunst
7 Empathisch Kochen
8 Instabil Handwerk
9 Neugierig Fischen
10 Melancholisch Mode
11 Zynisch Jagd
12 Eilig Märchen

Beziehung

Beziehung


Status Verbindung
1 Verehrend Familie
2 Widerwillig Freundschaft
3 Geheimnis Liebe
4 Entfremdet Ehe
5 Hasserfüllt Unterstützung
6 Distanziert Allianz
7 Harmonisch Wettstreit
8 Intim Nachfolge
9 Kürzlich Mentorschaft
10 Geschworen Ebenbürtig
11 Tumultös Feindschaft
12 Verbittert Schutz

Verlangen

Verlangen


Ambition Beweggrund
1 Flucht Freiheit
2 Wohlstand Liebe
3 Status Vermächtnis
4 Wissen Erholung
5 Meistern Rache
6 Erbstück Pflicht
7 Hochzeit Angst
8 Wahrheit Schuldgefühl
9 Reise Anerkennung
10 Macht Trotz
11 Sicherheit Neugier
12 Vergebung Hass

Aufgabe

Aufgabe


Handlung Subjekt
1 Erforschen Ritter
2 Einfangen Seher
3 Zerstören Vasallen
4 Transportieren Vieh
5 Zurückholen Monument
6 Reparieren Gold
7 Brechen Ruine
8 Bewachen Tiere
9 Helfen Behausung
10 Bergen Festung
11 Verdecken Brücke
12 Jagen Kriegsbande

Hintergrund

Hintergrund


Erziehung Erinnerung
1 Entbehrt Krieg
2 Fromm Migration
3 Ausgestossen Reiten
4 Militärisch Studium
5 Insular Verbannung
6 Nomadisch Freude
7 Plackerei Krankheit
8 Kaufmännisch Flucht
9 Wild Verletzung
10 Prestigeträchtig Freundschaft
11 Akademisch Hinrichtung
12 Verwöhnt Romanze

Krankheit

Krankheit


Deskriptor Synonym
1 Versteckt Insmonia
2 Mild Migraines
3 Intermittierend Arthritis
4 Wachsend Übelkeit
5 Medizinisch behandelt Fixierung
6 Verweigert Blind
7 Unerklärlich Taubheit
8 Konstant Melancholie
9 Verschwindend Schütteln
10 Permanent Gebrechlichkeit
11 Schwächelnd Husten
12 Offensichtlich Lethargie

Heraldik

Heraldik


Farbpalette Symbol
1 Licht Biest
2 Heiss Vogel
3 Erdig Fisch
4 Reich Waffe
5 Metallisch Krone
6 Glänzend Baum
7 Grau Blume
8 Konstant Melancholie
9 Juwelen Körperteil
10 Luftig Ring
11 Kalt Werkzeug
12 Dunkel Stern

Soldat

Soldat


Qualität Typ
1 Mobil Plänkler
2 Widerwillig Bogenschützin
3 Beritten Späherin
4 Renommiert Miliz
5 Eiferer Wache
6 Rekrut Infiltrator
7 Feige Plünderin
8 Schwer Veteran
9 Blutdurstig Infantrie
10 Schick Reiterin
11 Angsteinflössend Stürmer
12 Söldnerin Ritterin

Waffe

Waffe


Beschreibung Eigenschaft
1 Kurz Klinge
2 Stange Speer
3 Kette Axt
4 Widerhaken Streitkolben
5 Gabel Hackbeil
6 Geschwungen Hammer
7 Gewichtet Stachel
8 Doppel Haken
9 Gekreuzt Keule
10 Geworfen Stab
11 Dünn Reisszahn
12 Lang Schwert

Manöver

Manöver


Handlung Absicht
1 Finte Demoralisieren
2 Schlagen Verwirren
3 Prahlen Ausnutzen
4 Verteidigen Verzögern
5 Verhandeln Verlegen
6 Wirbel Beobachten
7 Eilen Bezwingen
8 Spotten Aufdecken
9 Stoss Überraschung
10 Rammen Stossen
11 Angriff Schwächen
12 Provozieren Blasen

Konflikt

Konflikt


Disput Status
1 Grenze Krieg
2 Religion Überfälle
3 Nachfolge Feindschaft
4 Resourcen Pakt
5 Schuld Scharmützel
6 Betrug Pattsituation
7 Diebstahl Besatzung
8 Eroberung Stillstand
9 Ehe Blockade
10 Betrug Spannung
11 Wasserstrasse Vergessen
12 Blutfehde Verhandlungen

Duell

Duell


Bedingungen Twist
1 Lanzenturnier Zeit
2 Schwert Grube
3 Partner Brücke
4 Team Unbeweglich
5 Ohne Rüstung Labyrinth
6 Angekettet Bogenschützen
7 Blut Feuer
8 Tod Biester
9 Kapitulation Schlamm
10 Beurteilt Nacht
11 Stumpf Wasser
12 Wurfspeere Käfig

Schlachtfeld

Schlachtfeld


Merkmal Detail
1 Fluss Rauch
2 Ruinen Schlamm
3 Hügel Fliegen
4 Wald Graben
5 See Turm
6 Aussenposten Felsen
7 Pass Blumen
8 Bauernhof Strom
9 Pfad Dornen
10 Brücke Gestank
11 Mauer Schlucht
12 Behausung Grabmal

Einsatz

Einsatz


Art Formation
1 Aggressiv Linie
2 Mobil Reihe
3 Eng Sparre
4 Trügerisch Rang
5 Gedeckt Quadrat
6 Rigide Kreis
7 Flexibel Flanke
8 Offen Scharmützel
9 Fokussiert Block
10 Dispersed Rechteck
11 Verstärkt Keil
12 Defensiv Verteilt

Strategie

Strategie


Plan Twist
1 Umzingeln Dunkelheit
2 Einnehmen Verstärkung
3 Angriff Ablenkung
4 Bedrängen Betrug
5 Plündern Artillerie
6 Ausharren Camouflage
7 Hinterhalt Bluff
8 Überwältigen Verzögern
9 Blockade Lockvogel
10 Teilen Köder
11 Fokus Opfer
12 Konter Feuer

Ereignis

Ereignis


Thema Ereignis
1 Verbündete kollaps
2 Moral Angriff
3 Wetter Schlachtung
4 Terrain Pattsituation
5 Strategie Verzögern
6 Disziplin Schwanken
7 Tier Sabotage
8 Opportunismus Zerpsrengen
9 Täuschung Offensive
10 Anführer Verwirrung
11 Beute Verschlechterung
12 Waffen Entdeckung

Thursday, July 31, 2025

Appendix N. Jam: The Chalk-Marked Grave

 My friend Pippa and I made a pamphlet for the Appendix N Jam. A lot of fun to make and very excited to share. Find it here.



The Chalk-Marked Grave is a mini pointcrawl through an acidic wastelandMeet its weird inhabitants and their dreams of the future, hunt for old relics, or find out who skitters beneath the derelict arthropod war machine.

This pamphlet was written for Cairn as part of the Appendix N Jam but can easily be adapted for Eco-Mofos or any other adventure game. 

 Features:

  • 1 adventure about finding a strange land devastated by a war long past.
  • 2 factions at odds and a mad mage with a passion for bugs.
  • 3 arthropod-themed relics. 
  • 4 new beastiary entries.
  • 5 locations including a 7-room site inside an insect hive.

Layout and Art: Pippa (instagram.com/Pippa_001)

Writing: warenunförmig

Thanks to efsa, TJ and NobleUndead for the playtest and feedback!

Licensed as CC BY-SA 4.0

Monday, May 12, 2025

Paradigms of Religion in TTRPGs Part 1

Disclaimer: Yes, I have a background in religious studies. This is bad because my thinking of and about religion is tainted by academia. However, it might be good because it could help to potentially make religion in RPG fiction more interesting, hopefully gameplay as well.
If not, curse me!

A lot of people have probably already written better things on this topic. But this is true for all things. Prismatic Wasteland has gathered all the recent cleric posts on their blog, but I have not yet read them.

The Fantasy World Religions Paradigm: Pantheons and Class Essentials

 

Image from a Sanskrit manuscript, ca. 1469. (Source: Public Domain Image Archive)
The Ripening of Karma (1469)

Writing down names for gods and making sure that all the cleric subclasses had options was usually one of the first things I did when world-building in my 5e days. Often, after having thought about a creation myth and having decided that there would be 5000 years of history no player would ever know about. I think there are several reasons for this approach and some problems with it. 

Most of it I see founded in the paradigm, set by the Dungeons & Dragons tradition. Clerics need gods that imbue them with powers. I am no historian of old-school D&D or Gygaxian thought. So, the exact reasons for this situation are not what I am going to talk about. Nonetheless, the class or role of the cleric does set a precedent for the ways diegetic religion and worlds must function. Gods need to typically be real, powerful, and at least somewhat present. Further, they frequently need to cover different domains or themes. In systems with a lot of gamified character progress, this seems especially necessary. (I remember having to include a dwarf god, so one of my players could play a forge cleric.) 

This interpretation of polytheism follows romantic imaginations of ancient mythology, predominantly ancient Greek or old Norse. I do not claim that this is necessarily a bad thing. I think a lot of people like this and want nothing else. Maybe they find it a refreshing alternative to their everyday experience, being heavily saturated and influenced by Christianity. Personally, I do not enjoy it. First and foremost because it places unnecessary restraints on creating worlds or games. I do not believe that fantasy RPGs need metaphysically real polytheism, as much as I do not believe that elves or mechanical class systems are required. Another criticism that I do share with others is that these styles of fantasy religion have too many implications I do not like. If there is a super powerful entity giving your cleric faith-based magic powers, a lot of questions may arise. Like, why are you hanging around a dungeon with greedy adventurers? Suddenly all kinds of issues have to be addressed or handwaved. The game tradition narrows the scope of the fiction.

Here there is a parallel to the history of religious studies. Or at least I will make an analogy for the sake of the argument. Our common as well as for a long time our scientific understanding of religion has been very much structured by a modern Western (European Protestant) and Enlightenment paradigm. If you have spent any time with postcolonial theory, this will be of no surprise to you. Some speak of a world religions paradigm, the idea that the “big religions” encountered in the world are subtypes of one phenomenon. A product of 18th and 19th century theologians and anthropologists in Europe with an interest in religion, essentially looking for something corresponding to their understanding of religion, meaning (protestant) Christianity. As well as inadvertently prompting change and reform in many traditions via colonialism, thus aligning them to the protestant ideal of religion. (See Richard E. King on Orientalism and Religion. Also, Peter Hedges has written a very nice introduction for students if you would like to know more about the paradigm and the surrounding discussion.)

Why do I bring this up? Well, because I’d argue that the concept of religion employed by European scholars was similarly narrow as the one used in many fantasy TTRPG settings. For a long time, scholars of religion coming out of Europe have used their protestant notions of belief to identify and explain religion. 

 

This means they focused on:

  • Scriptures, rules and doctrines
  • Religion as belief and not something you do
  • Religious elites as the ones singularly determining practices
  • Institutions as central to religion
  • Treating religion as closed off monoliths
All the while ignoring:
  • Orality, rituals, everyday practices
  • Religion as a lived practice
  • The practices of lay people majority
  • The hybridity and “chaotic” dynamics of religion

This understanding in turn was shaped by Protestantism’s attempt to distinguish “good” from “bad” religion. Religion as an act of commitment, the disdain for rituals, and the idea of religion as a private affair were all aspects of protestant ambitions against Catholicism and Judaism.

Ok, and why again did I make this deviation through postcolonial religious studies 101?

Well, because I think there is a lot more that religion could be in TTRPGs or fiction in general. And this necessitates that we reflect the paradigms we carry with us and pass on.

What then is religion or what should be in my recreational fantasy game?

“All religions claim to have the ability to avert misfortune, overcome crises, and provide salvation. […] Religion is primarily a promise of salvation. It is the promise of salvation offered by religions and their ability to engender belief in their control of the means of salvation and the paths toward it that constitute their potential to exert authority.”
(Martin Riesebrodt, The Promise of Salvation, 2009, 89)

If you ask a group of scholars of religious studies what religion is, you are in for a treat. I don’t know if there is another discipline with such a heated and controversial discussion around its main thing. The OSR/NSR community may be able to relate.

I am leaving things on a bad cliffhanger because I need to attend to other things and this was hastily written. I will continue this post by presenting some ideas on how I think the question of religion could lead to interesting engagement within the fiction of TTRPGs.

 

Illustration of animal sounds from the 1705 English edition of John Comenius‘ Orbis Sensualium Pictus.
"God's Providence" from Orbis Sensualium Pictus (John Comenius, 1705)

 

 

 

Friday, May 2, 2025

Sockrat & Glauco’s Kinematic Spectacle – Zungeon Jam 2025

I tried my hand at a Zungeon for Zungeon Jam 2025 by Idle Cartulary!

It is mostly a joke about Platonic philosophy. The allegorical cave is a cinema, the philosophers are thugs, and the Idea of Good is a weird alien entity. 

All in all, a fun exercise. I started to learn how to use Affinity Publisher, and I now want to improve my map drawing skills. Also, there are probably important things I forgot and some typos. But it is great to create a thing and then put it out there!

You can find it here.

Welcome to Sockrat and Glauco's Kinematic Spectacle

  • A gang of lowlifes has squatted in the old theater.
  • A rupture in the fabric of reality has conjured the Form of Goods.
  • Spectators are dazzled by abstract projections and then robbed.
  • Why are you here?


Saturday, April 26, 2025

Immertag: 25 Failures of Liüeg (Backgrounds 1)

A book called Ars Oratoria. Ars Epistolandi. Ars Memorativa published in 1482, which included this wonderful illustrated alphabet featured here. Each letter of the alphabet is paired with an object (in some case more than one) which echoes its shape. A is associated with a folding ladder, B with a mandolin, C with a horseshoe, and so on.

Ars Oratoria. Ars Epistolandi. Ars Memorativa, Jacobus Publicius (1482)

 
For my Into the Odd campaign in the lands of Immertag where the sun never sets I really wanted to use failed careers in the style of Bastionland but give them my own spin. Fortunately, I had a moment of clarity and did not attempt to write 100 backgrounds but settled for 25 to begin with. These are of course rough sketches that I will continue to work on. Coming up with 300 answers for the questions will take some time though...
 
To determine which background someone receives I use this table:
 

 

lowest attribute

highest attribute

 

3-4

5-6

7-8

9-10

11-12

9-10

1

2

3

4

5

11-12

6

7

8

9

10

13-14

11

12

13

14

15

15-16

16

17

18

19

20

17-18

21

22

23

24

25



 Who were you?

 

1 Lucid Wakeghoul

On the brink of wake madness, you returned. Lucid and clear-minded you will continue to walk this terrain.

 

What brought you back?

How do you cope with your new being?

 

2 Excommunicated Voider

Everyone knows the voiders are a reality denying idealist sect. You were one of them.
Nevertheless, you find yourself clinging again to the substance of being.

 

What made you turn back from the void?

What do you like most about existence?

 

3 Recalled Mercanto-Legislator

They say you can’t please no one in Liüeg and they were right. There were many things you wanted to achieve in the council. Now you must look elsewhere to make your mark.

 

What was your agenda for the future of trade?

Why were you recalled?

 

4 Failed Apparatusian

“Who could have known my last contraption would get me kicked out of the union? Less regulations, more possibilities I say!”

 

What is in your toolbox?

What got you thrown out of the union?

 

5 Surviving Day-Settler

It seemed easy, building a settlement in the wilds and there were riches to be made. Now everyone is dead, and you need to venture forth again if you do not want to perish.

 

What was your settlement’s ambition?

How was it destroyed?

 

6 Faded Lullaby Luminary

Your music was angelic, almost hypnotizingly good. But now you have become irrelevant.

 

What was your instrument of choice?

Why did your star dwindle?

 

7 Unfortunate Caravanomad

Life on the road transporting and chauffeuring was good. Too good, apparently.

 

What happened to your caravan?

What did you move?

 

8 Burned Listening Guard

Opening gates was only one part of your profession, listening in on those who passed, that was your thing. Now you have been considered burned.

 

On whose behalf did you listen?

How did you open gates?

 

9 Rogue Royal Rationalist

Researching in some king’s name never interested you. What truly matters is going beyond.

 

What is your alma mater?

What academic resources did you misappropriate?

 

10 Hurried Newling

Fresh off the boat, you need to start anew. Soon because your past still haunts you.

 

What did you bring from home?

Why are you in a hurry?

 

11 Reformed Bathrac

You used to ambush travelers on lonely roads with your delightfully savage frog faced gang. These days are in the past.

 

Which Bathrac crew were you running with?

How did you atone for your crimes?

 

12 Reinventive Thievocrat

Organized crime needs to be organized. You were part of the machinery organizing ledgers and files, cataloguing loot. Stable but unrewarding work.

 

What was the last score you administratively assisted in?

Why is crime boring?

 

13 Conscientious Weirdbutcher

Be it insectile carcass or wooly monstrosity, gutting and preparing the strange meats of Immertag for the market never used to bother you. Now you question your old thinking.

 

What was your preferred specialty meat?

Why do you want to become a fruitarian?

 

14 Spore Fiend

The fungi’s effects are manifold. You have sampled them all and do not intend to stop.

 

What is your fungi of choice?

Where did you usually get your supplies?

 

15 Fallen Gloom-Prince

Your family belonged to Liüegs elite. Now it is all lost and you are no longer part of high society.

 

What remains of your former life?

What brought about the downfall?

 

16 Last Local

Your ancestors lived here before the day never ended. You will unearth your home again.

 

Who were your ancestors?

How will your ways be rebirthed?

 

17 Far Pilgrim

There is extra-worldly terroir out there. You need to find it and claim it.

 

Where is it?

How do you find it?

 

18 Disgraced Night Porter

You were tasked with making night for the mighty, but you messed up and will never again work the shade pulleys.

 

Who did you serve?

What did you steal from among the rich?

 

19 Expatriated Transformation Scribe

Your oeuvre has always been about the metamorphosis of the real, never about its interpretation. At home this was not received too well.

 

What is changed by your text?

What inspires your writing?

 

20 Fatigue Tea Farmer

Of course, growing herbals that help people sleep is good and honest work. But for you it is no longer right.

 

What happened to your farm?

Who also worked on your farm?

 

 

21 Heterodox Numeralist

The order may not like the contradictions, but the numeric must remain infallible. Once you counted the hours, now you determine them.

 

Why did the order pronounce you a heretic?

How do you control time?

 

22 Eminence Assassin

Someone needs to keep the famous in check. You were doing your part until you wronged the wrong.

 

What did you use to defame?

Who was your last employer?

 

23 Crooked Docker

Some things need to move fast at the docks of Liüeg. You only helped a little from time to time.

 

What was the last shipment you helped with?

What made you such a bristly fellow?

 

24 Discontent Ghoulremover

You once were certain those gone made because of the daylight must be relieved of their misery. Now you are no longer sure.

 

How did you dispatch of ghouls?

What happened to your conviction?

 

25 Veteran Relichunter

You were out and retired. Now that you have no choice but to return you will show them that you’ve still got it.

 

What was your big score?

Why have you returned to the game?